Dicey Table

Stay in control

Actions that need your click

Publishing, deleting a project, restoring a version and other moves you can't undo always wait for your click in the tab. No key setting skips them.

On this page7 sections

Anything you can't easily undo waits for your click in the DiceyTable tab. That covers publishing, deleting a project, restoring a version, kicking a player and a few more. Deletes a restore point can undo need the agent to confirm, and you can approve those too.

No key permission skips a confirmation. The agent can't answer the dialog for you, because it appears in your browser tab, not in the agent's chat.

The five action classes#

Every tool has an action class. The class lives in the shared tool catalogue, so the bridge, the tab and these docs all read the same value. The tool reference shows each tool's class.

Class Means What it takes
R read Changes nothing The key's Read permission
W write A change you can undo, or a table move your role allows Edit projects or Play at the table; rate-limited
D destructive Deletes or discards something a restore point can bring back The agent passes confirm: true; you may also be asked
H human-required Something you can't easily undo Your click in the tab, every time
X never exposed Your account, keys, billing and similar No tool exists

Destructive edits: undo is ready first#

A D tool deletes something, such as an entity, an engine component or a bot. Other D tools discard unsaved changes, or reload or reset a preview. The agent must call it with confirm: true. Without it, the call stops with confirm-required, so a careless call can't delete anything.

The first D call in each session makes a restore point first. A restore point is a saved copy of your project you can go back to. It is named Before AI agent changes <time>, and you find it in the editor's Versions panel.

When you pair a tab, the consent dialog asks how to handle these under Destructive edits:

  • Allow, with a restore point first (the default). D calls run once the agent passes confirm: true.
  • Ask me each time. Every D call also shows you a dialog to answer.

See pair a tab with your agent for the rest of that dialog.

Human-only actions#

These H actions always wait for you:

  • Publishing. The agent can only open the Publish dialog for you, and you click Publish yourself. See get your game ready to publish.
  • Deleting a project, restoring a version, or deleting assets.
  • Importing or removing an AI model for game bots.
  • Throwing away your side or GitHub's side of a sync conflict.
  • Adding the read-hidden-information or plugin-call capability to a mod. Players are warned about both when they join.
  • Leaving or resetting a live room, and kicking a player.
  • Changing a room's visibility or password.

What does the confirmation dialog look like?#

The dialog is headed Claude Code asks you to confirm, with your agent's name. It gives a plain summary of the request and the exact tool name, plus a list of details when the request has them.

The Claude Code asks you to confirm dialog for publish_request, with Deny focused, the Tool line and the countdown (open full size)
The confirmation dialog. Deny has the focus, and the countdown shows when it denies itself.

It is built so a click can't land on it by accident:

  • Deny has the focus, so a stray Enter denies. Esc denies too.
  • Allow stays off for a moment after the dialog opens.
  • If nobody answers, it is denied after 120 seconds. A countdown shows the time left.
  • There is never an "allow for this session". Every request is its own click.

If the agent asks again while a dialog is open, the new request waits in line. The dialog tells you how many are waiting. The agent hears human-denied when you click Deny, and human-timeout when time runs out.

Some tools change class#

A few tools move up a class when their arguments make them riskier:

  • page_navigate becomes D when it would discard unsaved work, and H when it would leave a live room.
  • manifest_set becomes H when it adds read-hidden-information or plugin-call.
  • table_reset is D in a preview and H in a live room.
  • lobby_settings_set becomes H when it changes visibility or the password.
  • sync_resolve becomes H when a choice throws away changes.

Two tools act on other tools: actions_invoke and page_call_tool. They take the class of whatever they call. A class only ever moves up this way, never down.

What can an agent never do?#

Some things have no tool at all. These are your access keys and agent settings, your account, billing and store purchases. Friends and invites, reviews and ratings, favorites, admin pages and the Debug tab are on the list too. A test fails the build if a new control in those areas isn't marked out of the agent's reach. To change any of them, you use DiceyTable yourself.

Did this page answer your question?