Reference
Seat Fields for AI Agents
Seat field ids for AI agents: seat zones and table zones, seat labels, seat dice and pieces, and the seat templates that lay them out in the DiceyTable editor.
On this page18 sections
- Panels in this group
- seat.zone
- seat.table-zone
- seat.label
- seat.group
- seat.template
- seat.template-label
- seat.template-holders
- seat.template-pieces
- seat.template-dice
- seat.player-zones
- seat.table-zones
- seat.template-holder
- seat.template-dice-tray
- seat.piece-group
- seat.dice-overrides
- seat.piece-overrides
- seat.capture-layout
These are the fields of seats and zones. They cover seat zones, table zones and seat labels. They also cover the dice and pieces each seat gets, and the seat templates that lay them out.
Panels in this group#
17 panels, with the id prefix seat. The field catalogue lists every group.
| Panel | Label | Tab | Fields | Actions |
|---|---|---|---|---|
seat.zone |
Seat zone | editor |
39 | 3 |
seat.table-zone |
Table zone | editor |
1 | 0 |
seat.label |
Seat label | editor |
6 | 0 |
seat.group |
Seat group | editor |
7 | 4 |
seat.template |
Seat template | editor |
3 | 1 |
seat.template-label |
Seat template label | editor |
6 | 0 |
seat.template-holders |
Seat template holders | editor |
0 | 0 |
seat.template-pieces |
Seat template pieces | editor |
3 | 2 |
seat.template-dice |
Seat template dice | editor |
6 | 4 |
seat.player-zones |
Player Zones | editor |
0 | 9 |
seat.table-zones |
Table Zones | editor |
2 | 3 |
seat.template-holder |
Seat template card holder | editor |
5 | 1 |
seat.template-dice-tray |
Seat template dice tray | editor |
5 | 0 |
seat.piece-group |
Seat template piece group | editor |
3 | 5 |
seat.dice-overrides |
Seat dice (this seat) | editor |
3 | 4 |
seat.piece-overrides |
Seat pieces (this seat) | editor |
2 | 4 |
seat.capture-layout |
Add to seat layout | editor |
2 | 1 |
seat.zone#
Seat zone · surface editor · target seat
How it opens: Select the seat's zone under Player Zones in the Hierarchy.
Fields (39)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.zone.name |
Name | text |
— | zone |
W | — | The zone's name (blank falls back to its type label). |
seat.zone.type |
Type | select |
— | zone |
W | — | Zone type. A seat may have several hand zones (their cards show as one hand); deals fill the primary first. Table zones are never Hand. |
seat.zone.interaction |
Interaction | select |
— | zone |
W | — | Area zones only: who may interact with pieces inside. |
seat.zone.search |
Search | select |
— | zone |
W | — | Area zones only: who may privately search a deck or bag inside ("" = not set; a pile's own setting wins). |
seat.zone.boundary |
Show boundary | select |
— | zone |
W | — | When the zone's outline is drawn at the table. |
seat.zone.position |
Position | length-vec3 |
length |
zone |
W | — | Zone centre [x, y, z] in feet (seat-local for a template zone). |
seat.zone.size-x |
Size X | length |
length |
zone |
W | ≥ 0.1, ≤ 24, step 0.1 | Zone width in feet. |
seat.zone.size-z |
Size Z | length |
length |
zone |
W | ≥ 0.1, ≤ 24, step 0.1 | Zone depth in feet. |
seat.zone.rotation-y |
Rotation Y | angle |
degrees |
zone |
W | step 1 | Zone yaw in degrees. |
seat.zone.hand-primary |
Primary | boolean |
— | zone |
W | — | Hand zones: deals fill this zone first. Turning it on turns it off on the seat's other hand zones. |
seat.zone.hand-max-items |
Max cards | integer |
— | zone |
W | ≥ 0, ≤ 200, step 1 | Hand zones: the most cards this zone holds before deals and drops move on to the seat's next hand zone (0 = no limit). |
seat.zone.hand-hide-from-others |
Hide from other players | boolean |
— | zone |
W | — | Hand zones: face-down cards owned by this seat are private to it (teammates always see it). |
seat.zone.hand-enter-face |
Cards entering | select |
— | zone |
W | — | Hand zones: which side up a card turns when drawn, dealt or dropped into this hand (keep = unchanged; a legacy faceUpOnEnter reads as face-up). A face-up card in a hand is still private to its owner. |
seat.zone.hand-leave-face |
Cards leaving | select |
— | zone |
W | — | Hand zones: which side up a card turns when it is played from this hand onto the table (keep = unchanged). |
seat.zone.hand-card-overlap |
Card overlap | select |
— | zone |
W | — | Hand zones: which neighbour a card is drawn over. |
seat.zone.hand-new-card-end |
New cards go to | select |
— | zone |
W | — | Hand zones: where a new card lands in an unsorted hand. |
seat.zone.hides |
Hides | select |
— | zone |
W | — | Hidden zones: what is hidden from non-owners. |
seat.zone.area-role |
Role | select |
— | zone |
W | — | Area zones: what the area is for ("" = none). play = a Play / Play to… target, discard = where Discard sends a card, deck = where a loaded deck's main pile lands. Leaving play clears Default play area. |
seat.zone.area-default-play |
Default play area | boolean |
— | zone |
W | — | Area zones with role play (shown only then): where plain Play sends a card. One play area is the default automatically; with several the first marked wins, and with none marked players only get Play to…. |
seat.zone.area-enter-face |
Cards placed here | select |
— | zone |
W | — | Area zones: which side up a card turns when played, sent, dropped or loaded here (keep = unchanged). Players can still flip it afterwards. |
seat.zone.area-center-snap |
Centre snap point | boolean |
— | zone |
W | — | Area zones: add a snap point at the zone's centre that follows it. |
seat.zone.area-arrange |
Auto-arrange | select |
— | zone |
W | — | Area zones: lay dropped pieces out as a stack, row, grid or tray. |
seat.zone.area-columns |
Columns | integer |
— | zone |
W | ≥ 1, ≤ 20, step 1 | Grid arrange: columns. |
seat.zone.area-rows |
Rows | integer |
— | zone |
W | ≥ 1, ≤ 20, step 1 | Grid arrange: rows. |
seat.zone.area-cell-size |
Cell size | length |
length |
zone |
W | ≥ 0, ≤ 24, step 0.1 | Row/grid arrange: each slot's footprint in feet (0 = automatic). |
seat.zone.area-gutter |
Gutter | length |
length |
zone |
W | ≥ 0, ≤ 6, step 0.05 | Row/grid arrange: padding between slots in feet. |
seat.zone.area-tray-lanes |
Lanes | integer |
— | zone |
W | ≥ 1, ≤ 20, step 1 | Tray arrange: lanes across the zone, each filled from the bottom edge toward the top (arrow) edge. |
seat.zone.area-tray-rotation |
Piece rotation | vec3 |
degrees |
zone |
W | — | Tray arrange: each piece's turn [x, y, z] in degrees about the zone's axes (x = across, y = up). 90° about x stands a flat piece on its edge. |
seat.zone.area-tray-spacing |
Spacing | length |
length |
zone |
W | ≥ -1, ≤ 6, step 0.005 | Tray arrange: gap between neighbouring pieces in a lane, in feet (negative overlaps them). |
seat.zone.area-tray-infinite |
Infinite | boolean |
— | zone |
W | — | Tray arrange: the tray takes ONE piece and keeps itself full of copies of it; take one and another appears, put one back and it returns to supply. |
seat.zone.area-tray-copies |
Copies shown | integer |
— | zone |
W | ≥ 0, ≤ 200, step 1 | Infinite tray: copies kept on show at all times (0 = fill the zone). |
seat.zone.fit-to-zone |
Shrink to fit | boolean |
— | zone |
W | — | Area (row/grid/tray) and hand zones: shrink the pieces so they fit inside the zone instead of overflowing it; a piece picked up returns to its own size. |
seat.zone.fit-max-overlap |
Overlap before shrinking | number |
— | zone |
W | ≥ 0, ≤ 90, step 5 | Shrink to fit: how much neighbours may overlap, as a percentage of a piece, before the pieces shrink (0 = shrink as soon as they would touch). |
seat.zone.fit-grow |
Grow grid by | select |
— | zone |
W | — | Grid + shrink to fit: once the cells are full, which is added first (columns or rows); they then alternate. |
seat.zone.sort-name |
Name | text |
— | zone |
W | — | The sort method's name as players see it. |
seat.zone.sort-by |
Sort by | select |
— | zone |
W | — | builtin:<key> or field:<deck card field>. |
seat.zone.sort-direction |
Direction | select |
— | zone |
W | — | Ascending or descending. |
seat.zone.sort-default |
Default | boolean |
— | zone |
W | — | Make this the hand's default sort method. |
seat.zone.tag-filter |
Tag filter | tags |
— | zone |
W | — | Objects the zone applies to: none = every object, else any object sharing at least one tag. |
Actions (3)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.zone.delete |
Delete Zone | D | zone |
Delete this zone. Undoable. |
seat.zone.sort-add |
Add sort method | W | zone |
Add a hand sort method to this hand zone. |
seat.zone.sort-remove |
Remove sort method | W | zone |
Remove this hand sort method (target id: <zone target>/sort:<method id>). |
seat.table-zone#
Table zone · surface editor · target zone
How it opens: Select the table zone in the Hierarchy.
Fields (1)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.table-zone.owner |
Owner | select |
— | zone |
W | — | Who owns this table zone: nobody, a fixed seat colour, or whichever seat a seat variable holds (the select's encoded value). |
seat.label#
Seat label · surface editor · target seat
How it opens: Select the seat's label node under Player Zones.
Fields (6)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.label.text |
Label text | text |
— | seat |
W | — | Text shown on the table while the seat is empty (1–40 characters). Empty falls back to the seat's stable id; a seated player's name always wins at the table. |
seat.label.position |
Position | length-vec3 |
length |
seat |
W | — | Label position [x, y, z] in feet. |
seat.label.width |
Width | length |
length |
seat |
W | ≥ 0.1, ≤ 24, step 0.1 | Label box width in feet. |
seat.label.height |
Height | length |
length |
seat |
W | ≥ 0.1, ≤ 24, step 0.1 | Label box depth on the table, in feet. |
seat.label.rotation-y |
Rotation Y | angle |
degrees |
seat |
W | step 1 | Label yaw in degrees. |
seat.label.font-size |
Font Size | length |
length |
seat |
W | ≥ 0.01, ≤ 10, step 0.05 | Text height in feet. |
seat.group#
Seat group · surface editor · target seat
How it opens: Select the seat group row under Player Zones.
Fields (7)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.group.template-binding |
Binding | select |
— | seat |
W | — | How the seat follows the seat template (shown once a template exists). linked = everything from the template (setting it replaces the seat's own zones — the human confirms); layout-detached = the seat's own zones and name label, while the template keeps supplying dice, dice tray, pieces, card holders and the per-seat overrides; detached = the template is ignored (holders/pieces stay as ordinary entities). Detaching never moves anything. |
seat.group.template-mirror |
Mirror | boolean |
— | seat |
W | — | Bound seats (linked or layout-detached): reflect the template left-to-right for this seat (zones and name label when linked; card holders, pieces and dice tray either way). For board art mirrored between opposite seats. Zone contents (hand fan order) are not mirrored. |
seat.group.position |
Position | length-vec3 |
length |
seat |
W | — | Linked or layout-detached seat: the group pivot [x, y, z] in feet (a layout-detached seat's own zones move with it). |
seat.group.rotation-y |
Rotation Y | angle |
degrees |
seat |
W | step 1 | Linked or layout-detached seat: the group yaw in degrees. |
seat.group.color-preset |
Color | select |
— | seat |
W | — | A standard seat colour id, or __custom to pick one with Custom. |
seat.group.color |
Custom | color |
— | seat |
W | — | The seat's custom colour (shown once Color = Custom…). |
seat.group.label-text |
Text | text |
— | seat |
W | — | On-table text for the empty seat (a linked seat's value overrides the template's label text). |
Actions (4)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.group.edit-template |
Edit Template | R | seat |
Select the seat template. |
seat.group.snap-perimeter |
Snap to table perimeter | W | seat |
Move this linked seat's group to its canonical place on the table's seat ring. |
seat.group.add-zone |
+ Add Zone | W | seat |
Add a zone to this (detached) seat. |
seat.group.delete |
Delete Player Zone | D | seat |
Remove this seat's zones and name label (restore it later from Player Zones). Undoable. |
seat.template#
Seat template · surface editor · singleton (no target)
How it opens: Select Player Zones ▸ Seat template.
Fields (3)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.template.scale |
Scale | number |
— | — | W | ≥ 0.01, ≤ 10, step 0.05 | Uniform scale for every linked seat's layout (the one place a seat's scale is set, so every player gets the same size). |
seat.template.add |
+ Add | select |
— | — | W | — | Add to the template: zone:<zone type> adds a zone (a hand zone replaces the current one), holder adds a card holder. Each set adds one. |
seat.template.preview-seat |
Preview on seat | select |
— | — | W | — | Which linked seat shows template edits live (a seat id). Editor view state. |
Actions (1)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.template.colour-dice-per-seat |
Colour dice per seat | W | — | Tint every linked seat's copy of the template dice with that seat's colour. Each seat can still change or reset it. Undoable. |
seat.template-label#
Seat template label · surface editor · singleton (no target)
How it opens: Select the template's label node under Seat template.
Fields (6)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.template-label.text |
Label text | text |
— | — | W | — | The seat name label every linked seat shares (a seat's own Label text overrides it). |
seat.template-label.position |
Position | length-vec3 |
length |
— | W | — | Label position [x, y, z] in seat-local feet (+Z faces the table centre). |
seat.template-label.width |
Width | length |
length |
— | W | ≥ 0.1, ≤ 24, step 0.1 | Label box width in feet. |
seat.template-label.height |
Height | length |
length |
— | W | ≥ 0.1, ≤ 24, step 0.1 | Label box height in feet. |
seat.template-label.rotation-y |
Rotation Y | angle |
degrees |
— | W | step 1 | Label yaw in degrees, seat-local. |
seat.template-label.font-size |
Font Size | length |
length |
— | W | ≥ 0.01, ≤ 10, step 0.05 | Label font size in feet. |
seat.template-holders#
Seat template holders · surface editor · singleton (no target)
How it opens: Select Seat template; the holders list.
No field or action is registered on this panel yet. panel_open can still open it, and describe_panel / screenshot_panel can read it.
seat.template-pieces#
Seat template pieces · surface editor · singleton (no target)
How it opens: Select Seat template; the pieces list.
Fields (3)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.template-pieces.position |
Position | length-vec3 |
length |
seat |
W | — | Seat-local position of one template piece (+Z faces the table centre; the template's scale applies). Target template#<piece id>. [x, y, z] in world feet. |
seat.template-pieces.rotation-y |
Rotation Y | angle |
degrees |
seat |
W | step 1 | Seat-local yaw of one template piece, in degrees. Target template#<piece id>. |
seat.template-pieces.only-when-seated |
Only when seated | boolean |
— | seat |
W | — | Place this piece only for a seat somebody is sitting in. Target template#<piece id>. |
Actions (2)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.template-pieces.remove |
Remove this piece | D | seat |
Remove one layout piece from the seat template, deleting its copy on every linked seat. Target template#<piece id>. Undoable. |
seat.template-pieces.colour-per-seat |
Colour pieces per seat | W | — | Set every linked seat's colour override for every template piece to that seat's colour. Undoable. |
seat.template-dice#
Seat template dice · surface editor · singleton (no target)
How it opens: Select Seat template; the dice list.
Fields (6)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.template-dice.entry.faces |
Faces | select |
— | seat |
W | — | The die's face layout: face count, printed numbers and collider shape. Target template#<die key>. |
seat.template-dice.entry.model |
Model | select |
— | seat |
W | — | What the die looks like, applied exactly as dropping that thing on the die's slot: "" = the stock die of its face layout; preset:<die preset id> = a stock die with the same face count (sets the layout, clears any custom model); a project die design's repo path (models/dice/<name>.die.json, labelled with the design's name; offered once its model is built) = that design's baked model, which also sets the face layout to the design's shape. A current model no design baked reads back as its own path. Live options come from fields_get. Target template#<die key>. |
seat.template-dice.entry.name |
Name | text |
— | seat |
W | — | Label shown in the dice picker; empty uses the layout's name. Target template#<die key>. |
seat.template-dice.entry.start-count |
Start | integer |
— | seat |
W | ≥ 0, ≤ 40, step 1 | How many of this die the picker starts at. Target template#<die key>. |
seat.template-dice.entry.tint |
Tint | color |
— | seat |
W | — | Colour the die is tinted, as [r, g, b] in 0..1 (clear it with the clear-tint action). Target template#<die key>. |
seat.template-dice.add |
+ Add die… | select |
— | — | W | — | Write a face layout to append a die of that layout to the list. Reads back empty (it is a picker, not a stored value). |
Actions (4)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.template-dice.entry.clear-model |
Use the stock die model | W | seat |
Drop this seat die's custom model so it renders as the stock die of its face layout. Target template#<die key>. |
seat.template-dice.entry.clear-tint |
Clear tint | W | seat |
Remove this seat die's tint. Target template#<die key>. |
seat.template-dice.entry.clear-material |
Clear material | W | seat |
Remove this seat die's material. Target template#<die key>. |
seat.template-dice.entry.remove |
Remove this die | W | seat |
Remove this die from the seat template (every linked seat loses it). Target template#<die key>. |
seat.player-zones#
Player Zones · surface editor · singleton (no target)
How it opens: Select the Player Zones folder in the Hierarchy (seat template lifecycle, add seat, seat layout).
Actions (9)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.player-zones.edit-template |
Edit Template | R | — | Select the seat template. |
seat.player-zones.define-template |
Define Template | W | — | Create an empty seat template: one name label and one hand zone, in seat-local space. |
seat.player-zones.promote |
Promote a seat to template… | R | — | Open the Promote dialog (copy a seat's zones and label into the template). |
seat.player-zones.apply |
Apply to… | R | — | Open the Apply dialog (link seats to the template and materialize its layout). |
seat.player-zones.clear-template |
Clear Template | D | — | Detach every seat and remove the template (never deletes an object). Undoable. |
seat.player-zones.add-seat |
+ Add seat | W | seat |
Add this seat's player zone group. |
seat.player-zones.reset-seats |
Reset seats to this table's default… | R | — | Show the preview of rebuilding every seat on the assigned table (nothing moves until Apply). |
seat.player-zones.rederive-ring |
Move seats onto this table's ring | W | — | Move this game's seats onto the assigned table's seat ring. Undoable. |
seat.player-zones.reset-seats-apply |
Reset seats | D | — | Rebuild every seat as a fresh seat on this table (position, rotation, zone size, label; zones beyond the first are deleted). Undoable. |
seat.table-zones#
Table Zones · surface editor · singleton (no target)
How it opens: Select the Table Zones folder in the Hierarchy (add a zone, seat variables).
Fields (2)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.table-zones.variable-name |
Name | text |
— | zone |
W | — | The seat variable's name (e.g. activePlayer). |
seat.table-zones.variable-default |
Starts as | select |
— | zone |
W | — | The seat the variable holds at table start ("" = unset). |
Actions (3)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.table-zones.add-zone |
Add table zone | W | — | Add a table zone (a zone the table has exactly one of). |
seat.table-zones.add-variable |
Add variable | W | — | Declare a new seat variable. |
seat.table-zones.remove-variable |
Remove | W | zone |
Remove this seat variable (target id: var:<index>); zones naming it fall back to the Table on the next load. |
seat.template-holder#
Seat template card holder · surface editor · singleton (no target)
How it opens: Select a card holder under Player Zones ▸ Seat template (fields edit the selected one).
Fields (5)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.template-holder.label |
Label | text |
— | — | W | — | The holder's machine slug (lowercase, dashes); each seat gets <label>-<seat>. |
seat.template-holder.kind |
Kind | select |
— | — | W | — | The kind of entity each seat's generated holder is (capture is driven by metadata, not kind; card-holder is the stock preset). |
seat.template-holder.position |
Position | length-vec3 |
length |
— | W | — | Holder position [x, y, z] in seat-local feet. |
seat.template-holder.rotation-y |
Rotation Y | angle |
degrees |
— | W | step 1 | Holder yaw in degrees, seat-local. |
seat.template-holder.scale |
Scale | vec3 |
— | — | W | — | Holder scale [x, y, z]; the template's uniform scale multiplies it per seat. |
Actions (1)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.template-holder.delete |
Delete Card Holder | D | — | Delete the selected template card holder and exactly the holders it generated on every linked seat. Holders placed by hand are never touched. Undoable. |
seat.template-dice-tray#
Seat template dice tray · surface editor · singleton (no target)
How it opens: Select Player Zones ▸ Seat template; its DICE TRAY section.
Fields (5)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.template-dice-tray.custom |
Custom tray | boolean |
— | — | W | — | On: each seat's rolled dice land in the tray below. Off: the table's default tray in front of each seat (the custom values are dropped). |
seat.template-dice-tray.position |
Position | length-vec3 |
length |
— | W | — | Seat-local tray position (+Z faces the table centre). [x, y, z] in world feet. |
seat.template-dice-tray.width |
Width | length |
length |
— | W | ≥ 0.1, ≤ 20, step 0.05 | Tray width. World feet. |
seat.template-dice-tray.depth |
Depth | length |
length |
— | W | ≥ 0.1, ≤ 20, step 0.05 | Tray depth. World feet. |
seat.template-dice-tray.rotation-y |
Rotation Y | angle |
degrees |
— | W | step 1 | Seat-local tray yaw, in degrees. |
seat.piece-group#
Seat template piece group · surface editor · target seat
How it opens: Select a piece group under Seat template ▸ PIECES in the Hierarchy (target template#group:<group id>).
Fields (3)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.piece-group.name |
Name | text |
— | seat |
W | — | The piece group's display name; empty returns to the automatic name. Target template#group:<group id>. |
seat.piece-group.per-seat-model |
Model per seat | boolean |
— | seat |
W | — | Let each seat use its own model file for every piece in the group (needs one shared project model). Target template#group:<group id>. |
seat.piece-group.per-seat-material |
Material per seat | boolean |
— | seat |
W | — | Let each seat use its own material for every piece in the group (needs identical pieces). Target template#group:<group id>. |
Actions (5)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.piece-group.select-piece |
Select piece | R | seat |
Select one member piece of the group in the Hierarchy. Target template#<piece id>. |
seat.piece-group.unify |
These are all the same piece | W | — | Make every piece in the group (and same-model pieces in other groups) use the first member's look; each keeps its position. Undoable. |
seat.piece-group.look-clear-model |
Use the template's model | W | seat |
Drop one seat's model for a piece group. Target <seat>#group:<group id>. |
seat.piece-group.look-clear-material |
Use the template's material | W | seat |
Drop one seat's material for a piece group. Target <seat>#group:<group id>. |
seat.piece-group.look-reset |
Reset to the template's look | W | seat |
Remove one seat's model and material for a piece group. Target <seat>#group:<group id>. |
seat.dice-overrides#
Seat dice (this seat) · surface editor · target seat
How it opens: Select a seat linked to the seat template under Player Zones; its DICE section (target <seat>).
Fields (3)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.dice-overrides.faces |
Faces | select |
— | seat |
W | — | This seat's face layout for one template die; "" = the template's. Target <seat>#<die key>. |
seat.dice-overrides.model |
Model | select |
— | seat |
W | — | This seat's model for one template die, applied exactly as dropping that thing on the slot: "" = the template's model; preset:<die preset id> = a stock die with the same face count (pins that layout's stock die for this seat); a project die design's repo path (models/dice/<name>.die.json) = that design's baked model, which also sets this seat's face layout to the design's shape. Target <seat>#<die key>. |
seat.dice-overrides.tint |
Tint | color |
— | seat |
W | — | This seat's tint for one template die, [r, g, b] in 0..1. Target <seat>#<die key>. |
Actions (4)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.dice-overrides.clear-model |
Use the template's model | W | seat |
Drop this seat's own model for one template die. Target <seat>#<die key>. |
seat.dice-overrides.clear-tint |
Clear seat tint | W | seat |
Drop this seat's tint for one template die. Target <seat>#<die key>. |
seat.dice-overrides.clear-material |
Clear material | W | seat |
Drop this seat's material for one template die. Target <seat>#<die key>. |
seat.dice-overrides.reset |
Reset to the template's die | W | seat |
Remove every per-seat change to one template die. Target <seat>#<die key>. |
seat.piece-overrides#
Seat pieces (this seat) · surface editor · target seat
How it opens: Select a seat linked to the seat template under Player Zones; its PIECES section (target <seat>).
Fields (2)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.piece-overrides.colour |
Colour | color |
— | seat |
W | — | This seat's colour for one template piece, [r, g, b] in 0..1. Target <seat>#<piece id>. |
seat.piece-overrides.omit |
Omit | boolean |
— | seat |
W | — | Leave one template piece off this seat. Target <seat>#<piece id>. |
Actions (4)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.piece-overrides.clear-colour |
Clear seat colour | W | seat |
Drop this seat's colour for one template piece. Target <seat>#<piece id>. |
seat.piece-overrides.use-seat-colour |
Seat colour | W | seat |
Colour one template piece, on this seat only, with the seat's own colour. Target <seat>#<piece id>. |
seat.piece-overrides.clear-material |
Clear material | W | seat |
Drop this seat's material for one template piece. Target <seat>#<piece id>. |
seat.piece-overrides.reset |
Reset to the template's piece | W | seat |
Remove every per-seat change to one template piece. Target <seat>#<piece id>. |
seat.capture-layout#
Add to seat layout · surface editor · singleton (no target)
How it opens: Select one or more entities while a seat template has linked seats; the SEAT LAYOUT section.
Fields (2)
| Field id | Label | Kind | Unit | Target | Class | Range / options | Description |
|---|---|---|---|---|---|---|---|
seat.capture-layout.seat |
Layout of seat | select |
— | — | W | — | The linked seat the selection is measured from (the live options; the nearest seat is suggested). |
seat.capture-layout.only-when-seated |
Only when seated | boolean |
— | — | W | — | Captured pieces are placed only for a seat somebody is sitting in. |
Actions (1)
| Action id | Label | Class | Target | Description |
|---|---|---|---|---|
seat.capture-layout.capture |
Add to seat layout | D | — | Turn the selected entities into seat template pieces measured from the chosen seat, and DELETE the originals; every linked seat gets a copy. Undo restores them. |
