| Where it runs | A browser tab on any device. No installer. | A browser tab on any device. No installer. |
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| What each player needs | A free account, for every player at the table — that is a real cost of joining, and we are working on guest seats. Nothing to download on any device. | Nothing. An account is optional — it only extends how long an idle room is kept, from two weeks to thirty days. |
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| Price | Free to play, and free to build and publish. Optional $1.99 or $4.99 a month adds private and friends-only tables, monthly chips and a faster earn rate. Nothing about creating is behind the paywall. | Playing and creating are free, funded by advertising. Paid subscriptions remove the ads, stop rooms expiring and add things like password-protected rooms. Their prices are not published on a page we could read, so we are not going to state one. |
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| The table | 3D, with a Bullet/Ammo rigid-body simulation. Dice tumble, stacks topple, and pieces have mass, friction and bounce. | In their own words, a synchronised playspace: you drag objects around a room and every movement syncs live to all players. They make no physics claim. |
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| Rules | Not enforced by the platform. A game's author can automate rules with TypeScript if they want to. | Not enforced either — their docs say it is up to you to start the game, enforce the rules and decide the winner, just like a real deck of cards. |
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| Players per table | Eight seats plus spectators, each seat with a private hand. | No enforced limit today; their FAQ recommends keeping it to eight. |
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| Customising it | A full editor: hierarchy, inspector, gizmos, deck builder, model import and optimisation, plus optional TypeScript rules. | Edit Mode, where a room is built from Widgets — custom card graphics, holders, player seats, turn buttons, dice and one-click automations. |
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| Beyond cards | Cards, decks, dice, tokens, boards, bags, card holders, custom 3D models, zones, snap points, 3D text, vector lines, decals and joints. | Cards and dice, with custom graphics. It is a card table and does not pretend otherwise. |
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| Hidden hands | Eight seats with private hands. Hidden cards are stripped out of the data before it leaves the host, so another player's browser never receives them. | A private hand holder that only its owner can see. We found no first-party detail on how it is enforced, so we claim nothing about it. |
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| Talking to each other | Text chat at the table, plus positional 3D sound effects driven by the physics. | No built-in chat; their docs suggest using a separate call. |
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| How play is networked | Peer-to-peer over WebRTC; our server only introduces players. | Synchronised live through their service. |
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| Where your game lives | A public GitHub repo you own, with the models, art, manifest and scripts in it. Anyone can read it, fork it, or keep playing it if we disappear. | On PlayingCards.io, as a room you can copy or export to a file. |
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| VR | WebXR from a standalone headset's browser. | None, by design. |
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