Dicey Table

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DiceyTable vs Tabletopia

Tabletopia overlaps with DiceyTable more than any Steam app does: both are online tabletops you open in a browser, both are sandboxes with no rules enforcement, and both let people build games. Where they part company is the catalogue and the deal you get as a creator — Tabletopia's strength is a huge library of real, licensed board games, and DiceyTable's is that building and publishing is free and unlimited.

We make DiceyTable, so treat this as our side of the story — we have tried to keep it checkable. Tabletopia details were read off tabletopia.com, its Steam listing and its help centre on 20 September 2026 and may have changed since; anything we could not verify is described without a number rather than guessed at.

Side by side

DiceyTable compared with Tabletopia. Rows where a figure could not be verified describe the difference in words instead.
FeatureDiceyTableTabletopia
Where it runsA browser tab on any desktop or mobile device. No installer.The browser, plus Steam and native apps — their Steam page lists PC, Mac OS X, iOS and Android.
Price to playFree to play, and free to build and publish. Optional $1.99 or $4.99 a month adds private and friends-only tables, monthly chips and a faster earn rate. Nothing about creating is behind the paywall.Free to play. Their Steam page says no subscription is required and caps the free tier at two games open at once; in the browser there is a free Bronze plan plus paid Silver and Gold plans. Those prices sit behind a login, so we are not going to state one.
Price to createFree, with no cap on how many games you publish, how large they are or what they contain.The free designer plan allows one game with two setups and 200 MB of storage. Creating custom 3D models or object sounds requires a paid designer plan.
CatalogueSmall and new. Most games today are played with friends from a shared link rather than found in a public catalogue.Advertised as 2,500+ board games, many licensed from real publishers. (Their Steam page says 2,400+ — their own figures differ by source.)
The tableA Bullet/Ammo rigid-body simulation compiled to WebAssembly, with mass, friction, bounce and damping set per object.Their Steam page advertises "realistic physics" alongside ready setups and customisable cameras. We have not benchmarked the two against each other and are not going to pretend we have.
RulesNot enforced by the platform. A game's author can automate rules with TypeScript if they want to; most do not.Not enforced either — their own words are that it is a sandbox with "no AI to enforce the rules".
ScriptingTypeScript in an in-page Monaco editor, compiled in the browser and run sandboxed. Entirely optional — decks, boards, zones and snap points are built visually.They advertise creating a game with no programming knowledge required. We found no first-party page describing a scripting API either way, so we claim nothing.
What each player needsA free account, for every player at the table — that is a real cost of joining, and we are working on guest seats. Nothing to download on any device.An account to host; their site says guests do not need accounts to play.
Where your game livesA public GitHub repo you own, with the models, art, manifest and scripts in it. Anyone can read it, fork it, or keep playing it if we disappear.On Tabletopia, inside their platform, subject to their moderation queue.
Importing your own modelsGLB and glTF plus FBX, OBJ, COLLADA, STL, PLY, 3DS, 3MF, OFF, LWO and DirectX .x, converted to GLB in the browser on the way in, with an inspection report and in-place optimisation.Custom 3D models are a paid designer-plan feature.
How play is networkedPeer-to-peer over WebRTC. Our server introduces players and keeps the room list; your moves never round-trip through it.Not documented publicly, so we make no claim.
HeadsetsWebXR virtual reality — open the table link in a standalone headset's browser. Controllers and hand tracking both work.Augmented reality through Tilt Five glasses, per their Steam page.

Where Tabletopia wins

If your question is "can I play a specific published board game tonight", Tabletopia is almost certainly the right answer and DiceyTable is not.

  • Thousands of games, a great many licensed from the publishers who actually make them, and set up properly with real components and artwork. That is work you would otherwise be doing yourself, and our catalogue is a handful of titles.
  • Guests do not need accounts. Ours do — every player at a DiceyTable table needs a free account today, and that is a genuine friction we have not removed yet.
  • Native apps for iOS and Android alongside the browser and Steam. We are a web page everywhere, which is convenient but is not a tuned touch app.
  • An established player base, so there are opponents beyond your own group.
  • A real route to an audience for designers, including tools aimed at playtesting and monetising a game with publishers watching. We have a GitHub repo and a small catalogue.
  • Years of operating history. They have been doing this a long time; we have not.

Which one fits your group

Pick DiceyTable if…

  • You are building a game and do not want a one-game cap, a storage limit or a paid tier standing between you and a 3D model.
  • You want to write rules in code — optionally, in TypeScript, in the browser.
  • You want to own the published result: a public GitHub repo anyone can fork.
  • You want your group's play to run peer-to-peer rather than through a company's server.
  • You want to step into the same table in VR from a standalone headset.

Pick Tabletopia if…

  • You want to play a specific licensed board game, properly set up, tonight.
  • Breadth of catalogue matters more to you than what the table can do.
  • You need guests to join without making an account.
  • You mostly play on an iPad or Android tablet and want a native app.
  • You are a designer looking for publisher-facing exposure rather than an open repo.

Different tools, honestly

Tabletopia is a catalogue with a table attached; DiceyTable is a table with a workshop attached. If you want to see what free, uncapped creation feels like, the editor is one click away and costs nothing.