Dicey Table

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DiceyTable vs Tabletop Playground

Tabletop Playground is the closest thing to DiceyTable in spirit: a physics tabletop whose creators write actual code, in a JavaScript-family language, rather than only dragging components around. It is also a paid game you install, built on Unreal Engine 4, with its mods on mod.io. This page is the honest version of that comparison, and it does not end with us winning every row.

We make DiceyTable, so treat this as our side of the story — we have tried to keep it checkable. Tabletop Playground details were read off its Steam store page and its own site on 20 September 2026 and may have changed since; anything we could not verify is described without a number rather than guessed at.

Side by side

DiceyTable compared with Tabletop Playground. Rows where a figure could not be verified describe the difference in words instead.
FeatureDiceyTableTabletop Playground
Where it runsA browser tab, on desktop, Chromebook, tablet or phone. No installer.A downloaded app for Windows, macOS and SteamOS/Linux, sold on Steam, Epic, the Microsoft Store and Humble.
PriceFree to play, and free to build and publish. Optional $1.99 or $4.99 a month adds private and friends-only tables, monthly chips and a faster earn rate. Nothing about creating is behind the paywall.$14.99 on Steam as its normal price, a one-time purchase, with a four-pack available. It discounts often, so check the store before taking that as final.
What each player needsA free account, for every player at the table — that is a real cost of joining, and we are working on guest seats. Nothing to download on any device.A store account, the app installed, and a copy of the game. A mod.io account is only needed to use community content, not to play.
PhysicsA Bullet/Ammo rigid-body simulation compiled to WebAssembly, with mass, friction, bounce and damping set per object.A rigid-body physics sandbox built on Unreal Engine 4 — the same idea as ours.
Players per tableEight seats plus spectators, each seat with a private hand.Up to 16 players simultaneously online, per its store page.
ScriptingTypeScript in an in-page Monaco editor. It type-checks and compiles as you save, and only the compiled output runs — sandboxed, with no network and no DOM access.JavaScript, advertised as supporting complex rules and actions, written against a documented in-game API.
Where your game livesA public GitHub repo you own, with the models, art, manifest and scripts in it. Anyone can read it, fork it, or keep playing it if we disappear.mod.io, linked to your store account.
EditingThe editor is the same web app as the table — hierarchy, inspector, gizmos, undo, deck builder, model import and optimisation, all in the browser.A built-in in-game editor for building and packaging mods.
VRWebXR — open the table link in a standalone headset's browser, no PC needed.VR through SteamVR, with and without motion controllers, so it expects a PC.
Importing your own modelsGLB and glTF plus FBX, OBJ, COLLADA, STL, PLY, 3DS, 3MF, OFF, LWO and DirectX .x, converted to GLB in the browser on the way in, with an inspection report and in-place optimisation.Custom model and asset import is a headline feature.
CatalogueSmall and new. Most games today are played with friends from a shared link rather than found in a public catalogue.A mod.io library that is smaller than Tabletop Simulator's, but well ahead of ours.
Playing offlineInstallable as an app, and a game you have already played can be opened solo offline.An installed desktop application, so it runs without a connection.

Where Tabletop Playground wins

Tabletop Playground is a genuinely good product, and in several places it is simply ahead of us.

  • Sixteen players at one table, twice our eight.
  • A native app on Unreal Engine 4, with the rendering headroom and input latency that implies. We are a web page, and on a heavy table that is a real ceiling.
  • A mod.io library with far more finished games in it than our catalogue has.
  • It is a finished, shipped commercial product with years of releases behind it. DiceyTable is new, and new means rough edges you will find before we do.
  • One purchase and you own it. No account on our service, no subscription tier to think about, and nothing that stops working if a company goes away.
  • Its scripting API has been stable and documented for years. Ours is younger and still changing.
  • It is sold in four stores, so it is easy to buy wherever your group already keeps its games.

Which one fits your group

Pick DiceyTable if…

  • You would rather not ask every player to buy and install something.
  • You want to write rules in TypeScript, with type checking, rather than plain JavaScript.
  • You want your published game to be an open GitHub repo instead of a platform upload.
  • You want VR without a gaming PC.
  • You are prototyping and want to send testers a link, not a store page.

Pick Tabletop Playground if…

  • You want a bigger table than eight seats.
  • You want the performance headroom of a native app.
  • You want a stable, documented scripting API that is not still changing.
  • You prefer paying once for software you install over a web service with accounts.
  • You want more finished community games to start from.

The cheapest way to compare them is to open one

DiceyTable is a link — no purchase, no install — so you can see how the physics and the TypeScript editor feel before deciding which one your group should be on.