Dicey Table

Reference

Table Fields for AI Agents

Table field ids for AI agents: the DiceyTable /table toolbar, menus and Settings, the hand drawer, dice dock, chat and the play-test preview banner.

On this page35 sections

These are the fields and buttons of a DiceyTable table. They cover the toolbar, the menus and Settings. They also cover the hand drawer, the dice dock, chat, and the banner on a play-test preview.

Panels in this group#

34 panels, with the id prefixes table, preview. The field catalogue lists every group.

Panel Label Tab Fields Actions
table.toolbar Table toolbar table 0 34
table.settings.game Settings ▸ Game table 8 2
table.settings.players Settings ▸ Players table 2 4
table.settings.room Settings ▸ Room table 0 7
table.settings.camera Settings ▸ Camera table 4 1
table.settings.touch Settings ▸ Touch table 8 0
table.settings.sound Settings ▸ Sound table 5 1
table.settings.graphics Settings ▸ Graphics table 24 6
table.settings.vr Settings ▸ VR table 9 1
table.settings.ar Settings ▸ AR table 10 1
table.save-load Save & Load table 1 8
table.activity-log Activity log table 2 9
table.chat Chat table 4 5
table.add-items Add items table 2 11
table.player-menu Player menu table 1 3
table.dice-dock Dice dock table 0 10
table.context-menu Entity context menu table 0 5
table.deck-search Deck search table 1 7
table.peek Peek table 1 3
table.draw-tools Draw and sticker tools table 4 8
table.photo-mode Photo mode table 3 7
table.hand Hand drawer table 3 3
table.modals Rules, exit and reset table 0 9
preview.banner Preview banner preview 0 2
table.notices Table notices table 0 11
table.capability-details Mod permissions table 0 1
table.password-prompt Table password table 0 2
table.hand-sort Sort my hand table 0 0
table.multi-select Select multiple (touch) table 0 2
table.touch-rail Quick actions rail (touch) table 0 3
table.card-zoom Card preview table 0 3
table.stamp-library Stamp library table 0 3
table.shortcuts Keyboard shortcuts table 0 1
table.bots Bots table 5 4

table.toolbar#

Table toolbar · surface table · singleton (no target)

How it opens: Always mounted at a table.

Actions (34)

Action id Label Class Target Description
table.toolbar.add-items Add Items R — Open the Add Items dialog (Basic / Mods / Toybox / Decks).
table.toolbar.undo Undo W — Undo the last table action this user may undo.
table.toolbar.end-turn End Turn W — End the current player's turn.
table.toolbar.rules Rules R — Open the game's rules.
table.toolbar.chat Chat R — Open the chat panel.
table.toolbar.save Save R — Open Save & Load.
table.toolbar.log Log R — Open the activity log (events, mod diagnostics, script errors).
table.toolbar.exit Exit H — Requires the user's confirmation in the DiceyTable tab. Leave the room.
table.toolbar.photo Photo R — Enter photo mode (a view mode; nothing on the table changes).
table.toolbar.settings Settings R — Open the Settings modal.
table.toolbar.menu Menu R — Touch layouts: open or close the full-screen tile menu (every toolbar item is a tile there; Tools, View and Help open sub-pages).
table.toolbar.controls Tools R — Open the pointer-tool menu (grab, flick, ping, draw, stickers).
table.toolbar.mode.grab Grab W — Pointer tool: grab (the default). Local to this tab.
table.toolbar.mode.flick Flick W — Pointer tool: flick and push entities. Local to this tab.
table.toolbar.mode.ping Ping W — Pointer tool: click the table to ping a spot. Local to this tab.
table.toolbar.mode.draw Draw W — Pointer tool: draw lines and shapes (host authoring; opens Draw Tools).
table.toolbar.mode.stamp Stickers W — Pointer tool: stamp stickers onto surfaces (host authoring; opens the sticker tools).
table.toolbar.camera View R — Open the View menu: camera views, saved views and Photo mode.
table.toolbar.camera.save Save this view W — Bookmark this user's current camera view (stored on this device).
table.toolbar.camera.player-start My seat W — Move this user's camera behind their seat, facing the table. Agents frame screenshots with screenshot_viewport presets instead.
table.toolbar.camera.top-down Top down W — Move this user's camera to a straight-down table overview.
table.toolbar.help Help R — Open the Help menu.
table.toolbar.help.shortcuts Keyboard shortcuts R — Show the keyboard shortcuts.
table.toolbar.focus-camera Focus camera W — Point this user's camera at the selection.
table.toolbar.grid-snap Snap to grid W — Toggle the room's snap-to-grid (shared room state). Its one home: the toolbar's utility buttons on desktop, a tile in the touch menu, the VR menu.
table.match.resign Resign H — Requires the user's confirmation in the DiceyTable tab. Resign this player's seat in the ranked match: it counts as a loss, ranked below everyone who did not resign. Cannot be undone.
table.match.offer-draw Offer draw H — Requires the user's confirmation in the DiceyTable tab. Offer a draw to the other players in the ranked match (only when the game allows draws).
table.match.accept-draw Accept draw H — Requires the user's confirmation in the DiceyTable tab. Accept the open draw offer. When every player accepts, the match ends drawn.
table.match.decline-draw Decline draw H — Requires the user's confirmation in the DiceyTable tab. Decline the open draw offer; play goes on.
table.match.ask-takeback Ask to take back W — Ask the other players to take back the last move. Nothing changes unless every other player agrees within 60 seconds; an explicit No counts toward this player's limit of 4.
table.match.dismiss-result Close R — Close the ranked match result card.
table.match.toggle-controls Show match controls R — Show or hide the ranked match's controls (Ask to take back, Offer draw, Resign) under the match chip. They start hidden on a phone and shown elsewhere; an open draw offer always shows them. Open them before invoking a table.match.* action.
table.match.return-to-lobby Return to lobby H — Requires the user's confirmation in the DiceyTable tab. In the game-over window of a Fully scripted game: leave the table for the rematch lobby every returning player of this table is sent to. It is owned by whoever was the table's host and held for this table's players for 30 seconds.
table.match.exit Exit game H — Requires the user's confirmation in the DiceyTable tab. In the game-over window of a Fully scripted game: leave the table for the play hub (/play). The rematch lobby lists this player as having left.

table.settings.game#

Settings ▸ Game · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ Game (seats, turns, what players can do).

Fields (8)

Field id Label Kind Unit Target Class Range / options Description
table.settings.game.seats Seats select — — W 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 How many seats the table offers (a − / + stepper in the UI). Host (or offline) only; absent when the loaded table authors its own seats.
table.settings.game.turns Take turns boolean — — W — Host only: turn order on (players act in seat order) or off. Turning it on starts at the first seated player.
table.settings.game.auto-draw Draw a card at the start of each turn boolean — — W — Host only: draw a card for the player whose turn starts.
table.settings.game.action-limit Actions per turn select — — W none, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Host only: how many actions a player may take per turn — none (unlimited) or 1..10 (a − / + stepper in the UI).
table.settings.game.perm.player-can-spawn Add new pieces boolean — — W — Host only: whether players (not just the host) may spawn entities.
table.settings.game.perm.player-can-use-object-actions Move, flip and rotate pieces boolean — — W — Host only: whether players may move, flip and rotate entities and use their actions.
table.settings.game.perm.player-can-delete Delete pieces boolean — — W — Host only: whether players may delete entities.
table.settings.game.perm.spectator-can-interact Spectators can touch the table boolean — — W — Host only: whether spectators may interact with the table at all.

Actions (2)

Action id Label Class Target Description
table.settings.close Close settings D — Close Settings. Unsaved graphics edits are discarded (the page asks first).
table.settings.game.turns-next Next turn W — Host: skip to the next player's turn (turn order must be on: table.settings.game.turns).

table.settings.players#

Settings ▸ Players · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ Players (the roster; seats, teams and moderation are the host's).

Fields (2)

Field id Label Kind Unit Target Class Range / options Description
table.settings.players.peer-seat Assign seat select — peer W — Host only: the seat (colour) a connected peer sits in — none or a seat id from the live options. Target: the peer.
table.settings.players.peer-team Assign team select — peer W none, A, B Host only: a connected peer's team. Target: the peer.

Actions (4)

Action id Label Class Target Description
table.settings.players.mute Mute H peer Requires the user's confirmation in the DiceyTable tab. Host: mute this peer's chat.
table.settings.players.ban Ban from table H peer Requires the user's confirmation in the DiceyTable tab. Host: remove this peer and bar their account from this table.
table.settings.players.kick Kick H peer Requires the user's confirmation in the DiceyTable tab. Host: remove this peer from the room.
table.settings.players.unban Unban H user Requires the user's confirmation in the DiceyTable tab. Host: lift this account's ban from the table. Target: the banned user id.

table.settings.room#

Settings ▸ Room · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ Room (in a live room: who can join, join password, plugins).

Actions (7)

Action id Label Class Target Description
table.settings.room.visibility.public Public H — Requires the user's confirmation in the DiceyTable tab. Owner: list the table on the Tables page; friends can see its name and join.
table.settings.room.visibility.friends Friends only H — Requires the user's confirmation in the DiceyTable tab. Owner: unlist the table; only the owner's friends see its name and can join. Needs a membership (the server refuses otherwise).
table.settings.room.visibility.private Private H — Requires the user's confirmation in the DiceyTable tab. Owner: unlist the table; friends see only "Private game" unless invited. Needs a membership (the server refuses otherwise).
table.settings.room.password.save Save password H — Requires the user's confirmation in the DiceyTable tab. Owner: save the join password the USER typed (4-128 characters). The password field itself is the user's alone; an agent cannot read or fill it.
table.settings.room.password.remove Remove password H — Requires the user's confirmation in the DiceyTable tab. Owner: remove the table's join password, so anyone with the link can join.
table.settings.room.plugin.enable Turn plugin on H plugin Requires the user's confirmation in the DiceyTable tab. Owner: turn a registered plugin on for this table. Its capabilities join the table's disclosure, which every player is shown again. Target: {kind: "plugin", id: "<plugin id>"} (a plugin that is currently off).
table.settings.room.plugin.disable Turn plugin off W plugin Owner: turn a plugin off for this table (a game that relies on it loses its data source). Target: {kind: "plugin", id: "<plugin id>"} (a plugin that is currently on).

table.settings.camera#

Settings ▸ Camera · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ Camera (desktop and touch).

Fields (4)

Field id Label Kind Unit Target Class Range / options Description
table.settings.camera.pan-speed Pan Speed slider — — W ≥ 0.0008, ≤ 0.008, step 0.0002 Camera pan sensitivity on this device, 0.0008..0.008.
table.settings.camera.orbit-speed Orbit Speed slider — — W ≥ 0.1, ≤ 0.6, step 0.01 Camera orbit sensitivity on this device, 0.1..0.6.
table.settings.camera.zoom-step Zoom Step slider — — W ≥ 0.15, ≤ 1.2, step 0.05 Camera zoom step per wheel notch on this device, 0.15..1.2.
table.settings.camera.projection View select — — W perspective, orthographic The orbit camera's projection on this device. First-person and VR are always perspective.

Actions (1)

Action id Label Class Target Description
table.settings.camera.reset Reset camera settings W — Restore the default camera speeds and view on this device.

table.settings.touch#

Settings ▸ Touch · surface table · singleton (no target)

How it opens: Menu ▸ Settings ▸ Touch (touch layouts only).

Fields (8)

Field id Label Kind Unit Target Class Range / options Description
table.settings.touch.loupe.enabled Show the magnifier boolean — — W — Show a magnifier beside your finger while you drag a piece by touch (synced to your account). Never shown for mouse or pen drags. Checked writes the preference's dragLoupe.mode as touch, unchecked as off; the five magnifier settings below are disabled while it is off.
table.settings.touch.loupe.direction Position select — — W top, right, bottom, left Preferred side of the finger for the drag magnifier; it moves round the finger only when that side does not fit on screen. Disabled while the drag magnifier (table.settings.touch.loupe.enabled) is off; turn that on first.
table.settings.touch.loupe.distance Magnifier distance slider — — W ≥ 28, ≤ 160, step 4 Gap between the touch point and the magnifier's nearest edge, in CSS pixels, 28..160. Disabled while the drag magnifier (table.settings.touch.loupe.enabled) is off; turn that on first.
table.settings.touch.loupe.size Magnifier size slider — — W ≥ 96, ≤ 200, step 4 Drag magnifier diameter, in CSS pixels, 96..200. Disabled while the drag magnifier (table.settings.touch.loupe.enabled) is off; turn that on first.
table.settings.touch.loupe.zoom Magnifier zoom slider — — W ≥ 0, ≤ 12, step 0.5 How far the magnifier's camera stands back beyond the tightest framing of the piece and its landing, in inches, 0..12 (0 = closest; default 3.5). Disabled while the drag magnifier (table.settings.touch.loupe.enabled) is off; turn that on first.
table.settings.touch.loupe.auto-skip-large Hide for large pieces boolean — — W — Skip the drag magnifier when the piece is already bigger on screen than a fingertip covers. Disabled while the drag magnifier (table.settings.touch.loupe.enabled) is off; turn that on first.
table.settings.touch.twist Two-finger twist turns the camera boolean — — W — Let a two-finger twist turn the camera (off by default so a pinch never rolls the view). Synced to your account.
table.settings.touch.layout Screen layout select — — W auto, phone, tablet, desktop Force the phone, tablet or desktop table layout instead of detecting it (auto). Synced to your account.

table.settings.sound#

Settings ▸ Sound · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ Sound.

Fields (5)

Field id Label Kind Unit Target Class Range / options Description
table.settings.sound.muted Mute all sound boolean — — W — Mute every table sound on this device.
table.settings.sound.master Master Volume slider percent — W ≥ 0, ≤ 1, step 0.05 Master volume, 0..1 (shown as a percentage).
table.settings.sound.sfx Sound Effects Volume slider percent — W ≥ 0, ≤ 1, step 0.05 Sound-effects volume, 0..1 (shown as a percentage).
table.settings.sound.ambient Environment Volume slider percent — W ≥ 0, ≤ 1, step 0.05 Environment (ambient) volume, 0..1: the room's sound emitters — rain, fire, birds.
table.settings.sound.music Music Volume slider percent — W ≥ 0, ≤ 1, step 0.05 Background-music volume, 0..1. Saved now; no game plays music yet.

Actions (1)

Action id Label Class Target Description
table.settings.sound.reset Reset sound settings W — Restore the default sound settings on this device.

table.settings.graphics#

Settings ▸ Graphics · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ Graphics; the level fields edit the quality level being viewed (table.settings.graphics.view-tier).

Fields (24)

Field id Label Kind Unit Target Class Range / options Description
table.settings.graphics.dof.enabled Enable depth of field boolean — — W — Depth of field for the viewed quality tier.
table.settings.graphics.dof.focusMode Focus mode select — — W auto, manual auto tracks the camera-to-table distance; manual uses Focus distance.
table.settings.graphics.dof.focusDistance Focus distance length length — W ≥ 0.5, ≤ 60, step 0.5 Manual sharp-plane distance from the camera, in feet. Only shown in manual focus mode.
table.settings.graphics.dof.focusRange Focus range length length — W ≥ 0.1, ≤ 30, step 0.1 Depth band around the focus plane that stays sharp, in feet.
table.settings.graphics.dof.nearBlur Blur objects closer than the focus plane boolean — — W — Blur the foreground as well as the background.
table.settings.graphics.dof.blurRadius Blur radius slider — — W ≥ 2, ≤ 10, step 0.5 Bokeh blur radius, 2..10.
table.settings.graphics.dof.highQuality High-quality bokeh boolean — — W — Better bokeh at a higher GPU cost.
table.settings.graphics.bloom.enabled Enable bloom boolean — — W — Bloom for the viewed quality tier.
table.settings.graphics.bloom.intensity Intensity slider — — W ≥ 0, ≤ 0.1, step 0.005 Bloom intensity, 0..0.1 (the engine's range is tiny).
table.settings.graphics.ssao.enabled Enable ambient occlusion boolean — — W — Screen-space ambient occlusion for the viewed quality tier.
table.settings.graphics.ssao.intensity Intensity slider — — W ≥ 0, ≤ 1, step 0.05 Occlusion intensity, 0..1.
table.settings.graphics.ssao.radius Radius length length — W ≥ 0.05, ≤ 10, step 0.05 Occlusion sampling radius in feet.
table.settings.graphics.ssao.samples Samples slider — — W ≥ 1, ≤ 64, step 1 Occlusion samples per pixel, an integer 1..64.
table.settings.graphics.ssao.power Power slider — — W ≥ 0.1, ≤ 10, step 0.1 Occlusion contrast exponent, 0.1..10.
table.settings.graphics.taa.enabled Enable temporal anti-aliasing boolean — — W — TAA for the viewed quality tier.
table.settings.graphics.taa.jitter Jitter slider — — W ≥ 0, ≤ 1, step 0.05 TAA sub-pixel jitter, 0..1.
table.settings.graphics.taa.sharpness Sharpness slider — — W ≥ 0, ≤ 1, step 0.05 Post sharpen, 0..1. Applies whenever post-processing is on, not only with TAA.
table.settings.graphics.rendering.renderTargetScale Render target scale slider — — W ≥ 0.1, ≤ 1, step 0.05 Render the scene and post-processing at this fraction of full resolution, 0.1..1.
table.settings.graphics.view-tier Editing level select — — W low, medium, high, ultra Which quality level the panel shows and edits (the table previews it while Settings is open). It does not change the level this device runs — Auto picks that.
table.settings.graphics.sky.animate Animate the sky boolean — — W — Let a room's authored sky spin animate on this device (a moving sun re-renders shadows). Off pins the sky at its authored orientation.
table.settings.graphics.lighting.shadows Shadows boolean — — W — Realtime shadows on this device, for the level being edited. Off removes the shadow pass entirely. Disabled on Low, which never draws shadows.
table.settings.graphics.lighting.autoBake Bake lighting automatically boolean — — W — Let the table bake the room's static lighting by itself after it loads or changes (a heavy one-off GPU spike; slightly cheaper to draw afterwards). Off by default on Medium; disabled on Low. Manual Bake in Edit Mode is unaffected.
table.settings.graphics.show-player-bots Show player bots boolean — — W — Show other players' bot presences at the table on this device.
table.settings.graphics.hardware-tier This device, for AI bots text — — W — Read-only: what this device measured as for a model-backed game bot, in plain words ("a fast processor", "a graphics card (WebGPU)", "not tested yet"). It decides whether this user can host a table that seats an AI bot. Re-measure with table.settings.graphics.hardware-retest.

Actions (6)

Action id Label Class Target Description
table.settings.graphics.hardware-retest Re-test my hardware W — Measure again what this device can do for an AI bot. Runs a short benchmark; the first run downloads about 14 MB (more with a graphics card). The result is kept on this device for a week.
table.settings.graphics.first-run.dismiss Dismiss W — First-run banner: keep the automatically picked level.
table.settings.graphics.benchmark Re-measure W — Re-measure this device (benchmark) and re-pick its quality level.
table.settings.graphics.save Save updates W — Save the viewed quality level's edits on this device.
table.settings.graphics.discard Discard changes D — Discard the viewed quality level's unsaved edits.
table.settings.graphics.reset-tier Reset to defaults D — Reset the viewed quality level to its built-in defaults on this device.

table.settings.vr#

Settings ▸ VR · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ VR (only when the device supports VR or AR).

Fields (9)

Field id Label Kind Unit Target Class Range / options Description
table.settings.vr.main-hand Main Hand select — — W left, right Dominant VR hand; the off hand hosts the palm hand and wrist UIs.
table.settings.vr.snap-turn Turning select — — W 0, 30, 45 VR turning: 0 = smooth, 30/45 = snap turn by that many degrees.
table.settings.vr.teleport Teleport movement boolean — — W — VR teleport locomotion (aim by pushing the left stick fully forward).
table.settings.vr.hand-grab-locomotion Hand grab movement boolean — — W — VR hand tracking: fist both hands and drag to move.
table.settings.vr.hand-selection-ray Hand selection ray boolean — — W — VR hand tracking: point-and-pinch at a distance. Off = touch only.
table.settings.vr.fist-sensitivity Fist Sensitivity slider — — W ≥ 0, ≤ 1, step 0.05 VR hand tracking: how easily a fist registers, 0..1 (higher = easier).
table.settings.vr.movement-speed Movement Speed slider — — W ≥ 0.5, ≤ 4, step 0.1 VR locomotion speed in real-world metres per second, 0.5..4.
table.settings.vr.height-step Height Adjust Sensitivity slider — — W ≥ 0.05, ≤ 0.5, step 0.05 VR height adjust step in real-world metres, 0.05..0.5.
table.settings.vr.render-scale Render Scale slider — — W ≥ 0.7, ≤ 1.2, step 0.05 VR render scale, 0.7..1.2; applies at the next VR session start.

Actions (1)

Action id Label Class Target Description
table.settings.vr.reset Reset VR & AR settings W — Restore every VR and AR setting on this device to its default.

table.settings.ar#

Settings ▸ AR · surface table · singleton (no target)

How it opens: Toolbar ▸ Settings ▸ AR (only when the device supports passthrough AR).

Fields (10)

Field id Label Kind Unit Target Class Range / options Description
table.settings.ar.board-scale Board size slider percent — W ≥ 0.25, ≤ 2, step 0.05 AR board size as a fraction of life size, 0.25..2 (1 = every piece at its real size).
table.settings.ar.light-match Room light boolean — — W — AR: light the pieces like the real room (measured where the headset can, otherwise from the AR light settings).
table.settings.ar.brightness Brightness slider percent — W ≥ 0.5, ≤ 2, step 0.05 AR scene brightness (the light and the ambient fill), 0.5..2.
table.settings.ar.light-intensity Light intensity slider percent — W ≥ 0, ≤ 2.5, step 0.05 AR shadow-casting directional light intensity, 0..2.5.
table.settings.ar.light-azimuth Light direction angle degrees — W ≥ 0, ≤ 360, step 5 AR light direction in degrees, fixed to the real room (not the board).
table.settings.ar.light-elevation Light height angle degrees — W ≥ 10, ≤ 90, step 5 AR light elevation in degrees above the horizon, 10..90 (90 = overhead; lower = longer shadows).
table.settings.ar.light-color Light colour color — — W — AR key-light colour as [r, g, b] in 0..1 (the Candle/Warm/Neutral… buttons are presets of this field).
table.settings.ar.shadow-intensity Shadows slider percent — W ≥ 0, ≤ 1, step 0.05 AR contact-shadow strength, 0..1.
table.settings.ar.hand-opacity Hand opacity slider percent — W ≥ 0, ≤ 1, step 0.05 AR tracked-hand opacity, 0..1 (0 = hidden).
table.settings.ar.mat-opacity Mat visibility while adjusting slider percent — W ≥ 0, ≤ 0.6, step 0.05 AR placement mat opacity while adjusting, 0..0.6 (always invisible during play).

Actions (1)

Action id Label Class Target Description
table.settings.ar.forget-surface Forget W — Forget the last measured AR table surface.

table.save-load#

Save & Load · surface table · singleton (no target)

How it opens: Toolbar ▸ Save (save, load, autosave, offline, start over).

Fields (1)

Field id Label Kind Unit Target Class Range / options Description
table.save-load.name Save name text — — W — Name for a named save of the whole table (then table.save-load.save-named).

Actions (8)

Action id Label Class Target Description
table.save-load.reset Reset table H — Requires the user's confirmation in the DiceyTable tab. Save & Load ▸ Start over: reset the table to its initial setup (host only). A live-room reset is H; the peerless preview's reset is the table_reset tool's D path.
table.save-load.close Close save and load R — Close Save & Load.
table.save-load.save-file Save to File W — Download the table state as a JSON file on this device.
table.save-load.save-named Save W — Store the table as a named save (shared with the room when connected).
table.save-load.load-named Load H save Requires the user's confirmation in the DiceyTable tab. Replace the table with this named save (for everyone in a live room).
table.save-load.delete-named Delete D save Delete this named save.
table.save-load.restore-autosave Restore Autosave H — Requires the user's confirmation in the DiceyTable tab. Replace the table with this device's last autosave.
table.save-load.resume-offline Resume Offline Session H — Requires the user's confirmation in the DiceyTable tab. Leave the live room and continue this table offline on this device.

table.activity-log#

Activity log · surface table · singleton (no target)

How it opens: Toolbar ▸ Log.

Fields (2)

Field id Label Kind Unit Target Class Range / options Description
table.activity-log.mod-filter Filter diagnostics by mod select — — W — Mod Diagnostics tab: all, or one mod's id from the live options (shown as "name (id)"). A view filter only.
table.activity-log.verbose Verbose boolean — — W — Mod Diagnostics tab: include verbose (info/debug) mod log lines. Stored on this device.

Actions (9)

Action id Label Class Target Description
table.activity-log.close Close activity log R — Close the Activity Log.
table.activity-log.tab.events Events R — Show table events. table_events reads them directly.
table.activity-log.tab.mods Mod Diagnostics R — Show mod diagnostics. diagnostics_get reads them directly.
table.activity-log.tab.scripts Script Errors R — Show table-script errors.
table.activity-log.tab.system System R — Show network, sync, physics, graphics and asset problems.
table.activity-log.clear-events Clear W — Clear this tab's event list (local view; the table is untouched).
table.activity-log.clear-mods Clear W — Hide the mod diagnostics seen so far (a view cursor; diagnostics_get still has them).
table.activity-log.clear-scripts Clear W — Hide the script errors seen so far (a view cursor).
table.activity-log.clear-system Clear W — Hide the system problems seen so far (a view cursor).

table.chat#

Chat · surface table · singleton (no target)

How it opens: Toolbar ▸ Chat, or click the faint chat feed at the bottom-left.

Fields (4)

Field id Label Kind Unit Target Class Range / options Description
table.chat.message Chat message text — — W — The chat draft (then table.chat.send). table_chat_send does both in one call. Other players see the AI badge on it.
table.chat.show-player Players boolean — — W — Chat settings: show what people at the table type. A view filter on this device only; hidden lines still arrive. Open the settings with table.chat.settings-toggle.
table.chat.show-system System boolean — — W — Chat settings: show the platform's own lines (dice results, refused moves, table notices). A view filter on this device only.
table.chat.show-mod Game boolean — — W — Chat settings: show lines the game's scripts send (world.broadcast). A view filter on this device only.

Actions (5)

Action id Label Class Target Description
table.chat.close Close chat R — Close the chat panel.
table.chat.send Send message W — Send the chat draft (table.chat.message) as this user.
table.chat.settings-toggle Chat settings R — Switch the chat window between the messages and this user's chat settings (table.chat.show-* filters and per-player mutes).
table.chat.mute-toggle Mute / unmute R peer Chat settings: hide (or show again) this player's chat lines on this device only. They are not told, and it is not the host's room mute. Target: the player's peer id.
table.chat.unmute-all Unmute everyone R — Chat settings: clear every mute this user set, including players no longer at the table. Present only when a muted player is absent.

table.add-items#

Add items · surface table · singleton (no target)

How it opens: Toolbar ▸ Add Items.

Fields (2)

Field id Label Kind Unit Target Class Range / options Description
table.add-items.holder-seat Card holder owner seat select — — W — Host only: the seat the next card holder (Add Items ▸ Basic Items ▸ Card holder) belongs to — none or a seat id from the live options.
table.add-items.decks.search Search your decks text — — W — Add Items ▸ Your Decks: filter this user's saved decks for the room's game.

Actions (11)

Action id Label Class Target Description
table.add-items.close Close Add Items R — Close the Add Items dialog.
table.add-items.tab.basic Basic Items R — Show the Basic Items tab.
table.add-items.tab.mods Mod Items R — Show the Mod Items tab.
table.add-items.tab.toybox Toybox R — Show the Toybox tab.
table.add-items.tab.decks Your Decks R — Show the Your Decks tab.
table.add-items.spawn Add W asset Spawn a basic item on the table. Target: its standard-object preset id. table_spawn is the semantic equivalent.
table.add-items.spawn-mod-item Add W asset Spawn one of a registered mod's items. Target: <modId>:<item id or index>.
table.add-items.toybox-toggle Save to Toybox W asset Add or remove a basic item from this user's Toybox. Target: its preset id.
table.add-items.decks.previous Previous R — Your Decks: previous page.
table.add-items.decks.next Next R — Your Decks: next page.
table.add-items.spawn-holder Add card holder W — Host: spawn a card holder owned by table.add-items.holder-seat (Add Items ▸ Basic Items).

table.player-menu#

Player menu · surface table · singleton (no target)

How it opens: The player pill ▸ menu (seat and role).

Fields (1)

Field id Label Kind Unit Target Class Range / options Description
table.player-menu.color Player Color select — — W — Claim a seat (colour): none or a free seat id from the live options. table_seat is the semantic equivalent.

Actions (3)

Action id Label Class Target Description
table.player-menu.toggle Player menu R — Open or close the player menu (your seat, play or watch, mod permissions).
table.player-menu.permissions Mod permissions R — Show what the loaded mods may do (hidden-information access in red).
table.player-menu.spectator-toggle Watch instead W — Switch between playing and watching (spectator) — the one place this lives. table_seat is the semantic equivalent.

table.dice-dock#

Dice dock · surface table · singleton (no target)

How it opens: Toolbar ▸ Dice.

Actions (10)

Action id Label Class Target Description
table.dice-dock.toggle Dice R — Show or hide the dice tray.
table.dice-dock.clear-custody Clear W — Remove the dice this user rolled and has not placed (a dice-clear intent, seat scope).
table.dice-dock.roll-queued Roll W — Tray closed: roll the queued selection again.
table.dice-dock.target-tray Tray W — Roll into the bounded tray in front of this user's seat.
table.dice-dock.target-table Table W — Roll onto the open table.
table.dice-dock.tray-outline Show the roll tray outline W — Show or hide the roll-tray outline on this device.
table.dice-dock.zero-counts Set every count to zero W — Reset the tray's per-die counts.
table.dice-dock.roll Roll W — Roll the selected dice (a dice-roll intent). Per-die counts are delegated to table_intent.
table.dice-dock.roll-request Roll (requested) W — Roll the dice the game's script asked this user's seat to roll (world.requestRoll; a dice-request-roll intent). Present only while a request for this seat is open — table_snapshot's diceRequests lists them. The host rolls the request's own dice, area and auto-clear; the dock's own counts are set aside until it is answered.
table.dice-dock.summary-dismiss Dismiss roll summary R — Dismiss the last roll's summary.

table.context-menu#

Entity context menu · surface table · target entity

How it opens: Right-click (or long-press) the entity.

Actions (5)

Action id Label Class Target Description
table.context-menu.counters Counters R entity Open the card's counters flyout.
table.context-menu.counters-clear Clear W entity Remove every counter from the card (a card-overlay-set intent).
table.context-menu.play-to Play to R entity Card in the user's own hand: open the Play to ▸ submenu listing every play area the user may play into.
table.context-menu.send-to Send to R entity Entity in a play or discard area: open the Send to ▸ submenu (the other play areas, Back to hand, Discard pile).
table.context-menu.draw-count Draw R entity Deck: open the Draw ▸ submenu to draw 1, 2, 3, 4, 5, 7 or 10 cards at once.

Deck search · surface table · target entity

How it opens: Deck context menu ▸ Search.

Fields (1)

Field id Label Kind Unit Target Class Range / options Description
table.deck-search.query Search text — entity W — Deck search: narrow the privately browsed pile by name (or card id). A view filter only. Target: the searched container.

Actions (7)

Action id Label Class Target Description
table.deck-search.view-carousel Carousel R — Deck search: show the pile as a carousel.
table.deck-search.view-grid Grid R — Deck search: show the pile as a grid.
table.deck-search.previous Previous card R — Deck search carousel: turn to the previous card.
table.deck-search.next Next card R — Deck search carousel: turn to the next card.
table.deck-search.clear Clear R — Deck search: clear the search text and filters.
table.deck-search.pull-selected Take this card W entity Take the selected card (or one of the selected pieces) out of the searched container. Target: the container.
table.deck-search.done Done W entity End the search (the host re-hides the pile). Target: the container.

table.peek#

Peek · surface table · target entity

How it opens: Deck context menu ▸ Peek.

Fields (1)

Field id Label Kind Unit Target Class Range / options Description
table.peek.count Number of top cards to peek integer — — W ≥ 1, step 1 How many top cards the peek reveals, 1..pile size (the live max). Then table.peek.confirm.

Actions (3)

Action id Label Class Target Description
table.peek.confirm Peek W — Peek at the top table.peek.count cards (a peek object action; only this user sees them).
table.peek.cancel Cancel R — Cancel the peek prompt.
table.peek.done Done W — Close the revealed cards and end the peek.

table.draw-tools#

Draw and sticker tools · surface table · singleton (no target)

How it opens: Toolbar ▸ Tools ▸ Draw or Stickers (host only).

Fields (4)

Field id Label Kind Unit Target Class Range / options Description
table.draw-tools.color Color color — — W — Colour of the next drawn line or shape, [r, g, b] in 0..1.
table.draw-tools.thickness Thickness slider — — W ≥ 0.05, ≤ 2, step 0.05 Stroke thickness of the next drawn line or shape, 0.05..2.
table.draw-tools.stamp-scale Stamp Size slider — — W ≥ 0.2, ≤ 4, step 0.1 Scale multiplier of the next stamp, 0.2..4 (Stamp tool).
table.draw-tools.stamp-rotation Rotation angle degrees — W ≥ 0, ≤ 359, step 1 Rotation of the next stamp in degrees, 0..359 (Stamp tool).

Actions (8)

Action id Label Class Target Description
table.draw-tools.close Close draw tools R — Hide the Draw Tools panel (the Draw tool stays active).
table.draw-tools.mode.freehand Freehand W — Draw tool shape: freehand strokes.
table.draw-tools.mode.line Line W — Draw tool shape: straight lines.
table.draw-tools.mode.box Box W — Draw tool shape: boxes.
table.draw-tools.mode.circle Circle W — Draw tool shape: circles.
table.draw-tools.stamp-close Close stamp tools R — Hide the Stamp Tools panel (the Stamp tool stays active).
table.draw-tools.stamp-choose Choose stamp W asset Use this saved stamp for the next placement. Target: the stamp id.
table.draw-tools.more-stamps More Stamps R — Open the stamp library.

table.photo-mode#

Photo mode · surface table · singleton (no target)

How it opens: Toolbar ▸ View ▸ Photo mode (or Shift+P).

Fields (3)

Field id Label Kind Unit Target Class Range / options Description
table.photo-mode.preset-name New preset name text — — W — Name for a photo-mode visibility preset (then table.photo-mode.preset-save). Stored on this device.
table.photo-mode.resolution Resolution select — — W screen, 1080p, 1440p, 4k Photo-mode capture resolution. Agents usually prefer screenshot_viewport.
table.photo-mode.format Format select — — W png, webp Photo-mode capture file format.

Actions (7)

Action id Label Class Target Description
table.photo-mode.hide-panel Hide panel R — Hide the photo-mode panel (H).
table.photo-mode.reset Reset to defaults W — Show every photo-mode category again.
table.photo-mode.preset-save Save W — Save the current visibility as a preset named table.photo-mode.preset-name.
table.photo-mode.capture Capture W — Capture a photo (a download on /table; the editor's screenshots/ folder in a preview). Agents usually use screenshot_viewport.
table.photo-mode.exit Exit R — Leave photo mode.
table.photo-mode.toast-action Download W — The capture toast's action (download the capture again).
table.photo-mode.toast-dismiss Dismiss R — Dismiss the capture toast.

table.hand#

Hand drawer · surface table · singleton (no target)

How it opens: Always mounted while seated with cards in hand.

Fields (3)

Field id Label Kind Unit Target Class Range / options Description
table.hand.card-size Card size slider — — W ≥ 0.6, ≤ 1.8, step 0.05 Size of the cards in the on-screen hand drawer, as a multiple of the default (1). A per-user display preference.
table.hand.rest-depth Hidden below screen slider — — W ≥ 0, ≤ 0.9, step 0.02 Fraction of a resting hand card hidden below the bottom of the screen (0 = fully shown). A per-user display preference; touch layouts keep their own value (default 0 — a tap raises a tucked card), desktop its own (default 0.62 — hover raises it).
table.hand.hover-zoom Zoom slider — — W ≥ 1, ≤ 2.5, step 0.05 How much a hand card grows when you point at it — hovered with a mouse, tapped (selected) on touch — as a multiple of its resting size (1 = no zoom). A per-user display preference.

Actions (3)

Action id Label Class Target Description
table.hand.tray-toggle Your hand R — Touch layouts: expand or collapse the hand tray.
table.hand.settings-toggle Hand display settings R — Open or close the hand drawer's display settings (card size, how far below the screen cards rest, hover zoom).
table.hand.settings-reset Reset W — Put the hand drawer's display settings back to their defaults (a per-user preference).

table.modals#

Rules, exit and reset · surface table · singleton (no target)

How it opens: Toolbar ▸ Rules / Exit / Reset.

Actions (9)

Action id Label Class Target Description
table.modals.rules-close Close the rules R — Close the rules.
table.modals.exit-cancel Cancel R — Leave table? — stay at the table.
table.modals.exit-save-first Save first… R — Leave table? — open Save & Load instead of leaving.
table.modals.exit-leave Leave game H — Requires the user's confirmation in the DiceyTable tab. Disconnect from the room and go to the play hub (/play). After a Fully scripted game, the rematch lobby lists this player as having left.
table.modals.exit-return-to-lobby Return to lobby H — Requires the user's confirmation in the DiceyTable tab. Only after a Fully scripted game has ended: leave the table for the rematch lobby every returning player of this table is sent to (owned by the table's host, held for its players for 30 seconds).
table.modals.reset-cancel Cancel R — Reset the table? — keep the table as it is.
table.modals.reset-confirm Reset table H — Requires the user's confirmation in the DiceyTable tab. Replace every entity with the game's initial setup for everyone at the table (host only; cannot be undone).
table.modals.rules-open Open rules document R project Open one of the game's rules documents in the rules reader. Target: the rules document id.
table.modals.rules-back All rules R — Go back from an open rules document to the list of the game's rules.

preview.banner#

Preview banner · surface preview · singleton (no target)

How it opens: Always mounted in a peerless preview.

Actions (2)

Action id Label Class Target Description
preview.banner.reload Reload preview D — Reload the peerless preview from the saved draft.
preview.banner.photo Photo mode R — Enter photo mode in the preview.

table.notices#

Table notices · surface table · singleton (no target)

How it opens: Raised by the table itself (a mod-set notice, a physics or graphics-device fault, an unverifiable join); not openable.

Actions (11)

Action id Label Class Target Description
table.notices.dont-join Don't join W — Mod permissions could not be verified: cancel the join.
table.notices.join-unverified Join without checking H — Requires the user's confirmation in the DiceyTable tab. Join although nobody could verify whether this table's mods can read hidden information.
table.notices.retry-verification Try again W — Mod permissions could not be verified: check again.
table.notices.session-dismiss Dismiss this notice W — Dismiss the mod-set notice on this device.
table.notices.restart-physics Restart physics W — Physics halted: rebuild every rigid body and resume. Heavy; blocks the tab briefly.
table.notices.physics-reload Reload the table D — Physics halted: reload the page; the table restores from the host's snapshot.
table.notices.gpu-reload Reload the table D — Graphics device lost: reload the page; the table restores from the host's snapshot.
table.notices.gpu-dismiss Dismiss W — Dismiss the repeated graphics-device-loss notice.
table.notices.graphics-lowered-settings Graphics settings R — The table lowered this device's graphics level by itself (after a GPU reset, or sustained GPU-bound slow frames): open Settings ▸ Graphics, where Re-measure can raise it again.
table.notices.graphics-lowered-dismiss Dismiss W — Dismiss the "graphics level lowered automatically" notice. The lower level stays in use.
table.notices.bots-paused-dismiss Dismiss W — Dismiss the "a bot is paused: the host's device can't run it" notice on this device. The bot stays paused; table_bots_list reports it.

table.capability-details#

Mod permissions · surface table · singleton (no target)

How it opens: Player menu ▸ Mod permissions (or the capability indicator).

Actions (1)

Action id Label Class Target Description
table.capability-details.close Close R — Close the mod permissions summary.

table.password-prompt#

Table password · surface table · singleton (no target)

How it opens: Opens when joining a table that needs a password; not openable.

Actions (2)

Action id Label Class Target Description
table.password-prompt.cancel Cancel W — Abandon joining the password-protected table.
table.password-prompt.join Join H — Requires the user's confirmation in the DiceyTable tab. Join with the password the human typed (the agent never reads or types it).

table.hand-sort#

Sort my hand · surface table · singleton (no target)

How it opens: Right-click your hand zone (long-press the hand tray on touch).

No field or action is registered on this panel yet. panel_open can still open it, and describe_panel / screenshot_panel can read it.

table.multi-select#

Select multiple (touch) · surface table · singleton (no target)

How it opens: Touch layouts only: the select-multiple button.

Actions (2)

Action id Label Class Target Description
table.multi-select.enter Select multiple R — Touch layouts: start selecting several entities; their shared actions appear in the bar.
table.multi-select.done Done R — Touch layouts: leave multi-select.

table.touch-rail#

Quick actions rail (touch) · surface table · target entity

How it opens: Touch layouts only: select an entity.

Actions (3)

Action id Label Class Target Description
table.touch-rail.counters Counters R — Touch layouts: open or close the selected card's counters.
table.touch-rail.counters-close Close counters R — Touch layouts: close the selected card's counters panel.
table.touch-rail.gallery All actions R — Touch layouts: open or close the gallery of every action for the selection.

table.card-zoom#

Card preview · surface table · singleton (no target)

How it opens: Alt + hover (Alt + click pins) a card.

Actions (3)

Action id Label Class Target Description
table.card-zoom.zoom-out Zoom out R — Zoom the pinned card preview out.
table.card-zoom.zoom-in Zoom in R — Zoom the pinned card preview in.
table.card-zoom.close Close preview R — Close the pinned card preview.

table.stamp-library#

Stamp library · surface table · singleton (no target)

How it opens: Stamp tools ▸ More Stamps (host).

Actions (3)

Action id Label Class Target Description
table.stamp-library.close Close stamp library R — Close the stamp library.
table.stamp-library.use Use W asset Use this stamp for the next placement. Target: the stamp id.
table.stamp-library.remove Remove W asset Remove this stamp from this browser's library (the last one cannot be removed).

table.shortcuts#

Keyboard shortcuts · surface table · singleton (no target)

How it opens: Toolbar ▸ Help ▸ Keyboard shortcuts (or ?).

Actions (1)

Action id Label Class Target Description
table.shortcuts.close Close keyboard shortcuts R — Close the keyboard shortcuts.

table.bots#

Bots · surface table · singleton (no target)

How it opens: Settings ▸ Bots. Everyone sees the seated game bots; the add, seat, difficulty, resume and remove controls are the host's.

Fields (5)

Field id Label Kind Unit Target Class Range / options Description
table.bots.difficulty Difficulty select — peer W — Host only: how strong one seated bot plays, applied from its next turn. Target: the bot's peer id (bot:<id>). Shown only for a bot that declares difficulties (table_bots_set is the same write).
table.bots.seat Seat select — peer W — Host only: the seat one bot sits in — none, or a free seat id from the live options. A bot never takes a seat somebody holds. Target: the bot's peer id (bot:<id>).
table.bots.add.bot Bot select — — W — Host only: which of the game's declared bots to add (a draft until table.bots.add.confirm). Each option says whether the bot is scripted or runs an AI model, and what device an AI one needs.
table.bots.add.seat Seat select — — W — Host only: the seat the new bot takes (a draft until table.bots.add.confirm) — auto for the first open seat, or a free seat id from the live options.
table.bots.add.difficulty Difficulty select — — W — Host only: the difficulty the new bot starts at (a draft until table.bots.add.confirm); defaults to the bot's own default. Shown only when the chosen bot declares difficulties.

Actions (4)

Action id Label Class Target Description
table.bots.add.confirm Add bot W — Host: seat the bot chosen in table.bots.add.bot at the chosen seat and difficulty. Refused, with the reason, for a bot the game does not declare, one bot too many, a taken seat, no seat left, or an AI bot this device cannot run (table_bots_set is the same write).
table.bots.resume Resume W peer Host: put a paused bot back in play. Refused while this device cannot run its AI model, and for a bot whose AI model crashed (the panel then shows the warning and table.bots.retry-anyway). Target: the bot's peer id (bot:<id>).
table.bots.retry-anyway Retry anyway W peer Host: after Resume was refused because the bot's AI model crashed, try the model again anyway and resume the bot. It may crash this tab again; only press it when the user asked to. Shown only after that refusal. Target: the bot's peer id (bot:<id>).
table.bots.remove Remove D peer Host: remove one bot from the table; its seat is freed and its turn slot goes. It can be added again, as a new bot. Target: the bot's peer id (bot:<id>). table_bots_remove is the semantic equivalent.

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