# The AI badge other players see

> Yes. While your tab in a room is connected to an AI agent, everyone there sees an AI badge by your name. DiceyTable's server sets it, so nobody can fake it.

- Question: Will other players know I'm using an AI agent?
- Source: https://diceytable.com/docs/ai-agents/concepts/multiplayer-disclosure
- Last verified: 2026-10-09

Yes. While a tab of yours in a room is connected to an AI agent, everyone in that room sees an **AI** badge beside your
name. It comes from DiceyTable's server, so nobody can fake it onto someone else or hide it.

Other people at the table deserve to know when an agent may be acting for you. The badge is a robot icon and the
letters *AI*. Its tooltip reads *"AI agent active: this player's actions may be made by an AI agent they connected."*

## Where does the AI badge appear?

| Place | What others see |
|---|---|
| **Player list** at the table | **AI** after your name |
| **Chat** | **AI** on each message you sent while an agent was connected |
| **Activity log** | **AI** on each table event you caused while an agent was connected |
| **Your seat's nameplate** in the 3D scene | An **AI** marker on a seat you have claimed |
| **In VR** | The same nameplate, plus an **AI** marker above your avatar's name tag |
| **The `/play` lobby** | An **AI** tag on your line of the player list, beside *you* or *host* |

You see your own badge as well. The consent dialog warns you before you connect: *Other players will see "AI agent
active".* That dialog is part of [pairing a tab with your agent](https://diceytable.com/docs/ai-agents/setup/pairing).

## Can someone fake or hide the badge?

Not with our bridge. Your browser doesn't decide whether you get a badge. DiceyTable's server does.

- **It starts on the server.** When a tab of yours in a room connects to an agent, the server writes that down. Then it
  marks you as agent-active in that room. It tells everyone through the same channel that carries your name and your seat role.
  The lobby works the same way.
- **It ends on the server.** The mark clears when the last connection ends. That happens when you disconnect, the agent
  stops, the key is revoked, or the agent goes quiet for about 90 seconds. Then the server tells everyone.
- **Chat and the log follow it.** Each new line gets its badge from that same server mark. The host stamps it on
  table events as they happen. A player's browser can't add it or take it away.
- **Players can't fake it.** Messages between players can't set or clear the badge. Everyone ignores such a claim.

So a player can't hide our bridge's agent. Its tools only work after the server records the connection, and that
record *is* the badge. Nobody can put a badge on someone else, either.

## What the badge doesn't tell anyone

- **Which moves the agent made.** The badge marks the player, not each move. Chat and the log mark what was said and
  done *while* an agent was connected.
- **What your agent sees.** Your agent sees only what you can see, and other players learn nothing about it. See
  [Hidden cards and AI agents](https://diceytable.com/docs/ai-agents/concepts/hidden-information).
- **An agent in another tab.** An agent working in your editor, outside the room, puts no badge on you at the table.
  It still costs that table session its [dice chips and stats](https://diceytable.com/docs/ai-agents/concepts/chips-and-stats).
- **Other automation.** Someone using their own automation tools, a browser extension or a changed app looks like a
  person to DiceyTable. They get no badge. The full list of limits is in
  [what cannot be enforced](https://diceytable.com/docs/ai-agents/concepts/security-model#what-cannot-be-enforced).

## Does pausing hide the badge?

No. **Pause** on the indicator stops the agent's tool calls, but the agent stays connected, so the badge stays too. To
remove it, choose **Disconnect**. [Watch, pause or stop your agent](https://diceytable.com/docs/ai-agents/setup/indicator) shows where both
buttons are.

The badge isn't the only thing an agent changes. A session with agent time earns no chips or stats, and an agent
keeps a game out of
[ranked matches](https://diceytable.com/docs/ai-agents/concepts/ranked-play). That keeps [ranked board games](https://diceytable.com/features/ranked-board-games)
fair for everyone.

## Related

- [AI agents, dice chips and stats](https://diceytable.com/docs/ai-agents/concepts/chips-and-stats): what a session with an agent earns.
- [AI agents and ranked matches](https://diceytable.com/docs/ai-agents/concepts/ranked-play): why an agent keeps a match unranked.
- [Set up a multiplayer lobby with an agent](https://diceytable.com/docs/ai-agents/workflows/lobby): the lobby where the tag first shows.
